Gamification In Education Market Size 2024 to 2031

The gamification theory in education allows learners to learn and understand the topic in the best possible ways by means of fun and creative activities. The process allows learners to learn best by understanding their goals, targets and achievements to reach for, is boosting the market growth. Moreover, gamification in learning involves using game-based elements such as point scoring, peer competition, teamwork, and score tables to drive engagement, help students assimilate new information and test their knowledge. The theory is created for school-based subjects but is also used widely in self-teaching apps and courses, thus also allowing adults to learn topics in a creative manner.

ID : IL_870 | Language's : En/Jp/Fr/De | Publisher : IL | Format : ms word ms Excel PPT PDF

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